My Team Analysis
Welcome to My Team Analysis
Get squad verdicts, gameweek planning, transfer suggestions, and lineup recommendations — all personalized for your FPL team.
How do I find my Team ID?
Go to fantasy.premierleague.com → Pick Team → look at your URL:fantasy.premierleague.com/entry/XXXXXX/event/...
AI Scouting Report
This page reads your actual FPL squad. It has five tabs answering different questions — start with what each one is for, then the notation the whole page uses.
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Every player is scored 0–100 on how much of a problem he is, not on how good he is. A cheap defender playing every minute is not a Star, but he is not a problem either, so he sits in Hold with most of a good squad.
Six things feed it: availability and the injury flag, recent returns, minutes and rotation risk, the next three fixtures, the underlying numbers behind the returns, and what he costs against what he returns. Availability dominates — a flagged player is a problem however well he has been playing, because the first requirement is that he is on the pitch.
The pitch view shows the verdict as a coloured edge down each card; the table shows it as a mark left of the name. Same number, two places.
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Replacements are priced against your selling price, not the list price. FPL returns only half a player's rise, so a £7.5m forward bought at £7.0m sells for £7.2m, and a move that looks affordable at list price often is not.
The gain is the difference between two projections over the same gameweeks, so fixtures are already in it. Anything under about half a point a week is inside the projection's own noise.
It never counts a hit for you. Whether −4 is worth paying depends on your rank, your chip plan and how long you intend to hold the player — none of which this page knows.
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It picks the highest projected legal eleven, then orders the bench by how likely each man is to be needed, which is not the same as how good he is. A goalkeeper can only cover a goalkeeper, and a defender who does not play leaves you needing three at the back.
A draft is held locally until you change it. It does not touch your FPL team; nothing on this site can.
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Two transfers are not two separate decisions. Selling a midfielder to fund a forward changes what the second move can afford, so the pair is scored jointly — and the best pair is often not the two best single moves.
Each slot offers the best option, a cheaper one and a dearer one. The cheaper one is there because the money it frees is worth something on the other transfer; the dearer one because the projection gap between it and the best is frequently smaller than the projection's own error.
Choosing a different option re-scores the rest of the plan rather than leaving a stale total on screen.
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The captain is the one decision here with real variance behind it: doubling a player doubles his bad weeks too. The armband goes to the highest projection, but the gap to second is shown, because a tenth of a point is not a reason to move it off a player you trust.
Where it differs from your current setup it says why in a sentence, so you can disagree with the reason rather than with the output.