See which clubs have the easiest run
Fixture difficulty that is a number rather than a colour — attack strength, defensive strength and clean sheet odds for all twenty clubs.
How a run gets rated
A fixture is easy for an attacker and hard for a defender at the same time. Every club is rated for what it creates and what it concedes, so a run is read differently depending on who you own.
Venue is never averaged away. A side that is miserly at home and porous on the road is exactly the kind of club a flat difficulty rating gets wrong.
The chance of a clean sheet is the zero bucket of a Poisson distribution at that match\u2019s expected goals against — so it moves with the fixture rather than with reputation.
Plan a wildcard or a double-up around the schedule rather than around last weekend, with the whole run visible for every club at once.
A green run only matters if you own it
The ratings are the input, not the answer. Carried onto your own squad they become the thing you actually wanted: which of your fifteen are about to get easier, and which are walking into a wall.
- Every player card carries his next five, colour‑coded
- Fixture swings flagged on the players you already own
- The Transfer Wizard prices the move for you
Where fixture-led transfers go wrong
Buying the badge
A big club with a hard run is still a hard run. The rating does not care who the shirt belongs to.
Reading colours
Three green squares can hide one very hard away trip. The number behind the colour is what the projection uses.
Forgetting rotation
An easy run is worth nothing to a player who will be rested for it. Fixture ratings live beside minutes for that reason.
Try it on your squad
Paste your Team ID — no account, no email, nothing to cancel.