Stay one step ahead of your rivals
Your mini-league is not the global game. See what your actual rivals own, who they captained, and which player would move you most.
What it puts in front of you
Global ownership is diluted across millions of teams playing a different game from the eight people you care about. This counts your league, and only your league.
How much of your squad everyone else already has. A high number means a good gameweek moves you nowhere — the damage is done by the players you share, not the ones you do not.
Every manager's armband side by side, and what happens to the table if yours outscores the field's pick by six.
The players most likely to cost you rank this week, with what each would actually do to your position if it returns.
Where your league actually wins and loses
Most mini‑leagues are decided by two or three captain calls a season. You can see the split before the deadline — who your rivals are on, and what a differential is really worth against them.
- The captain split across your whole league
- What a differential gains you if it lands — and costs if it does not
- Effective ownership, so a template pick is priced honestly
Three ways a mini-league is lost
Chasing the template
Owning what everyone owns guarantees you cannot gain on them. It also guarantees you cannot lose — which is only a plan if you are already first.
Captaining with the crowd
The armband is worth double, so it is the single biggest swing available. Matching the field neutralises it in both directions.
Not knowing the gap
Most managers can name their rival\u2019s rank and nothing else about their squad. The whole board is public data.
Try it on your squad
Paste your Team ID — no account, no email, nothing to cancel.